Example Pipeline
Example Pipeline demonstrates a complete workflow for controlling Unreal Engine projects through Reality Hub. This chapter provides step-by-step guidance for setting up production pipelines using Content Examples project.
In the following sections you'll learn to:
- Prepare Unreal Engine projects and configure Remote Control Presets
- Expose actor functions and parameters for Reality Hub control
- Group exposed items for organized parameter management
- Create logic with controllers, behaviors, and conditional actions
- Set up viewport navigation controls within Reality Hub
- Integrate Unreal projects seamlessly with Reality Hub modules
- Implement video file playback using Media Framework tools
- Operate UState with Actions, Form Builder, and other modules
Please follow:
Preparation
This section uses Content Examples, the project provided by Epic Games. You can reach the details via the following link: Epic Games Content Examples
Exposing Actor Functions
To expose an Actor Function:
Exposing Actor Parameters
To expose an Actor Parameter:
Grouping Exposed Items
To create an Exposed Item (Property or Function) Group:
Creating Logic
Logic Button
Viewport Navigation
To navigate inside Unreal Engine 5.X without toggling between Engine Display Window and Reality Hub, you can employ the following method:
Unreal Project inside Reality Hub
To see your Unreal Engine project inside the Reality Hub:
Playing Video Files
It is possible to utilize Unreal Engine Media Framework tools for various tasks, such as playing a video file inside your Level through Reality Hub.
Operating
UState operations are the same as Reality 5 operation through the Reality Hub regarding the Actions, Form Builder, Data Integration, or using Playout with the following conditions: