Operating Actions
Operating Actions covers the essential skills for creating, managing, and executing animations in Reality Hub's Actions module. This chapter provides guidance on timeline navigation, property animation, and action techniques.
In the following sections you'll learn to:
- Navigate the Actions module interface and timeline controls
- Animate properties using keyframes and interpolation methods
- Trigger multiple actions simultaneously with single button controls
- Utilize initial keyframes for dynamic camera positioning
- Duplicate keyframes and animations efficiently
- Create reversed animations for seamless transitions
Please follow:
Navigating Inside Actions Module
Reality Hub offers various methods to help you quickly navigate inside the Actions:
Animating Property
Reality Hub’s approach to animating is unique but easy to understand.
Triggering Multiple Actions via Single Button
Main goal of this section is changing state of Character Blueprint, load a level with Level Streaming and change the color of Spotlight Control blueprint simultaneously with a single click.
Utilizing Initial Keyframe
This section uses the MainLevel map of the RealityExamples project.
Duplicating Keyframes
It is possible to duplicate single keyframe, multiple keyframes and animations with their interpolations.
Reversing Animation
In this section, we'll demonstrate how to animate a cube actor moving in the +Z direction, and then reverse the animation in the most efficient way possible.