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Version: Reality 5.6

AR Examples

The AR Examples project provides a pre-configured setup for Augmented Reality (AR) production. All project settings are optimized for maximum real-time performance when compositing AR elements in physical space, including virtual reflections and shadows on the physical floor. You are free to use and modify all assets within the AR Examples project for your own productions.

Usage

  1. Launch Reality Editor.
  2. Select the Virtual Studio category in the Unreal Project Browser.

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Selecting Project

  1. Navigate to the right and select AR Examples (Augmented Reality | Raytraced).
  2. Rename your project for better content organization and click Create.

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AR Example | Launch Level

Once the project is open, you will see the Launch_Level, as shown above. At this stage, you will find two Player Box blueprints. By selecting these Player Box blueprint actors via the Outliner, you can inspect and modify their properties in the Details Panel, as illustrated above.

To explore further:

  • Open the Content Drawer.

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Launching Level

  • In the left menu, expand All > Content and select Levels. Here you will see five levels, as illustrated above.
  • Double-click on the desired level. For example, open the AR_Compare_AI level.

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Level Details

Now you can examine all details about the AR Player Box blueprint, such as animations in the Sequencer, exposed properties within the Remote Control Presets and their controllers, along with the Motion Design Outliner details.

Controlling AR Examples via Lino

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Level Details

  • Log in to Reality Hub, switch to the Launcher module, and select the AR_Examples project. Then, choose the AR_Compare_AI map, as shown above.

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Launch Project

  • Select your Show and launch it by clicking the Start button, as illustrated above.

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Launch Project

  • Switch to the Lino module and select AR_Compare_AI from the Templates panel, as shown above.
  • Create a new rundown.

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Launch Project

  • Drag and drop the AR_Compare_AI template to the Rundown area, as shown above.
  • Switch to the Nodegraph.
Example Graph

  • Create the Graph connections as shown above.
note

You can click the button above the image to get the necessary data exactly as shown in the image. When you paste it into your Nodegraph, you will have the exact same graph.