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Version: Reality 5.8

Node Based Compositing & Logic

Nodos is a node-based compositor used for both real-time Video I/O and logic processing.

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Nodos node-based compositor

Unlike traditional layer-based systems, where elements are stacked, Nodos represents each data source and operation as a separate node, including Engines. Each node performs a specific function and can be connected to others, similar to linking physical devices with input and output connections.

When used with Unreal Engine 5, Nodos handles media processing tasks separately from the game engine. Video I/O, media playback, keying, and compositing are processed by Nodos, while Unreal Engine focuses only on rendering 2D and 3D graphics. Since Nodos runs as a separate process, it reduces the workload on Unreal Engine and allows the rendering engine to operate at maximum performance.