Skip to main content
Version: Reality 4.27

Appendices

📄️ B - Standard Unreal Engine Post Processing Pipeline

Unreal Engine has a sophisticated post processing pipeline. Since this pipeline is very complex, it has its own node based processing system to do these processes. It is regenerated every frame, according to rendering parameters. For example, at one frame the bloom might be turned off (Bloom intensity set to 0), the other frame it might be turned on. Unreal Engine prepares its node-graph every frame, in order to optimize its processing speed.