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Version: Reality 5.3 SP1

Interpolations

Interpolation is the calculation of values between two keyframes. To set an example, when you move a Camera from point A to point B (linear or non-linear animation) and select an interpolation type, the distance between two points will be calculated automatically; therefore, you don’t need to add a keyframe to every single frame.

Interpolation Example

Selecting a Property Keyframe activates the Animation Interpolation dropdown menu, and then you can define an interpolation type, as shown above.

Action keyframes can have the following interpolation types:

  • Jump
  • Linear
  • EaseIn
  • EaseOut

Jump​

As its name suggests, this interpolation allows you to jump between two values instantly, therefore; values between two keyframes are not calculated.

Linear​

This interpolation computes the linear average between two keyframes. Animation with two keyframes and linear interpolation starts and ends with the same acceleration.

EaseIn & EaseOut​

Ease-in-ease-out allows an animation to begin slowly, accelerate through the middle of its duration, and then decelerate again before finishing.