Adding Variables
- Create a new variable, rename it as Texture, as shown above.
- Change the Pin Type to Texture Render Target 2D.
- Select the reference as Object Reference, as illustrated above.
- Create a new variable, rename it as MatScrInst, as illustrated above.
- Change the Pin Type to Material Instance Dynamic.
- Select the reference as Object Reference, as illustrated above.
- Select the Texture variable, go to Details panel.
- Change the Category to Text Input, as shown above.
- Select the MatScrInst variable, go to Details panel.
- Change the Category to Text Input, as shown above.
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Changing the Category will allow you to see the relevant section under a separate tab in Reality Hub.
Your blueprint assets should look like in the image above.
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Ensure that the "visibility" option for both variables is active by verifying that the eye (Public) icon is enabled.