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Version: Reality 5.4 SP2

Rundown Area

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Rundown Area

This is the area where your main rundown operations take place.

  1. Rundown Engine Name: Displays the name of the rundown engine currently in use, indicating the overall rundown context (e.g., "My First Rundown").
  2. Filter: Input box to filter rundown items based on keywords to search and locate specific items.
  3. Rundown Number: Represents the unique identifier for each item within the rundown.
  4. Rundown Item ID: Displays the specific item ID.
  5. Item Status: Shows the current status of the rundown item. When green, it indicates that the item is online. If there is no indicator, it means that your Lino project is either not reachable, not loaded, or not launched.
  6. Rundown Item Thumbnail: Displays a thumbnail preview of the content associated with the rundown item, providing a quick visual reference.
  7. Template Name: Indicates the name of the template being used for the rundown item.
  8. Template Properties: Displays properties related to the template.
  9. Show Online Items Only: When enabled, this option filters and displays only those rundown items that are belong to Lino.
  10. Show VS Items Only: When enabled, this option filters and displays only items that belong to a VS (Virtual Studio)category.
  11. Global Channels Selection: Allows you to select which channel(s) the rundown items are associated with.
  12. Item Channel: Displays the channel assigned to the specific rundown item, determining which broadcast channel will play the item.
  13. Rundown Playlist Name: Displays the name of the rundown playlist currently in use, which represents a sequence of items to be broadcasted (e.g., "Morning News Rundown").
  14. Preview In/Out: Button to preview in and out the rundown item, allowing you to verify the content before broadcasting.
  15. Rundown Menu: Provides additional options or a context menu for managing rundown items, such as editing, deleting, or other rundown-specific operations. See also [Rundown Menu]
  16. Layer Info: Displays information about the layer the rundown item is associated with, indicating where the item will be placed in the broadcast graphics stack.
  17. Program In/Out: Buttons to control the live broadcast of the rundown item, allowing you to put the item on-air ("in") or take it off-air ("out").
  18. Next: Indicates the next rundown item that will be queued.