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Version: Reality 5.4 SP3

Node Structure

Node is processing unit that performs various operations on the input data.

Node Structure

A node has various visual attributes, as shown in the image above:

  1. Frame Time: Shows the time a node's processing occurs within a specific frame.
  2. FPS (Frames Per Second): The rate at which the node processes frames, indicating the number of frames it handles in one second.
  3. Additional Node Information: Supplementary details about the node, providing additional context.
  4. Node Name: Identifier for the node. Except for Engine node you can define a custom name for a node. See Operating Nodegraph.
  5. Node Type: Specifies the type of the node, indicating the specific function it performs in the processing pipeline.
  6. Node Connection (Input): Represents the incoming data connection to the node, showing where the data is sourced from in the Nodegraph.
  7. Input Pin (Connected): Indicates the specific input pin on the node that is currently connected.
  8. Selected Node Indicator: Highlights the node currently selected.
  9. Property Name: Refers to the properties of the node.
  10. Output Pin (Connected): Indicates the specific output pin on the node that is currently connected, detailing where the processed data is sent to.
  11. Node Connection (Output): Represents the outgoing data connection from the node.