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Version: Reality 5.4

Animating Property

Reality Hub’s approach to animating is unique but easy to understand.

This section will be animating Reality Parent Transform Actor's Relative Rotation and Relative Location properties, located under Transform property group.

  • Add UserTrack, UE5 nodes to the canvas.
  • Connect the Track output pin of the UserTrack node into RealityCamera0.Track input pin of the UE5 node.
  • Create a Sink node on RealityCamera0.Track output pin of the UE5 node. See Sink Pin.
  • Activate the APM on RealityCamera0.Scene.

Example Node Network

Your GRaph should look like the image above.

Now:

  • Activate the Actions module; then click on the button.

Transform Property Group

  • Select the UE5 Node, go to Node Details Panel, expand the UE5, Reality Actor and Reality Parent Transform Actor folders, as illustrated above.

Adding Various Properties to Action Timeline

  • Go to Relative Location property, click on the Add Timeline button () in the Node Property Toolset.
  • Do the same for Relative Rotation property.

As the above image illustrates that Relative Location and Relative Rotation properties are now subject to the Actions module and are ready to be animated.

Now:

Property Animation Circle

When you hover your mouse over Relative Location, the Node Property Menu Circle turns white; this indicates that the property/function can be triggered/animated.

  • Right click on the Node Property Menu Circle of Relative Location and select the Add Keyframe, as shown in the image above.
  • Repeat the same process for the Relative Rotation.

Time Ruler

  • Scrub the Playhead to the second 2.
  • Change the Relative Location and Relative Rotation property values similar to the one illustrated above.
  • Right click on the Relative Location and add the second keyframe. Repeat the process for the Relative Rotation property.
info

Make sure that you deselect the keyframe before adding another one to a different property.

Changin Interpolation

  • Select the second keyframe of Relative Location, change its interpolation type from Jump to EaseOut. Repeat the same process for the Relative Rotation property.

Finalizing Action Animation

As the above image shows now our animations are completed.

  • Click on the Action Play button.