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Version: Reality 5.5 SP1

Launcher Interface

Launcher Module consists of the following sections:

  • Launch Configurations: The section where you can Add and Delete a launch configuration. Changing the Configuration Mode, launching, stopping, and re-timing an engine also occurs inside the Launch Configuration section.
  • Renderers: It is the section where you can specify the details of your project to be rendered.

User Interface Elements

Launcher UI Elements

  1. Filter: A tool used to refine the search results of launch configurations.
  2. Name: The name of the launch configuration. It is editable and must be unique for each configuration.
  3. Status: The status indicator provides information on the current operational state of the Engine or Engine Groups, visually conveying their availability. This icon is a crucial tool for understanding the Engine(s) status. Also, see Engine Status Colors
  4. Mode:
    • Live Mode: This mode is designed to prevent certain operations during a live event that might cause unwanted interference. In Live Mode, all nodegraph and actions operations—such as adding, deleting, or modifying nodes, adjusting connections, and performing Action module tasks—are disabled. This change reduces potential disruptions and enhances processing efficiency during live sessions. Form Builder operations are similarly restricted to prevent unintended changes. Advanced Preview Monitor is also disabled in Live Mode to prioritize system resources for real-time operations.
    • Configuration Mode: This mode has no operation restrictions; you can use all licensed features without limitation.
  5. ReTime: This button synchronizes your gen-lock time and I/O systems, including tracking and Video I/O.
  6. Launch/Stop: This button launches and stops the single or multiple engines belonging to the configuration.
  7. Add: The button for adding a new launch configuration.
  8. Delete: Removes selected single or multiple launch configurations.
  9. Filter: A tool for refining the search results of renderer configurations.
  10. Engine Name: Engine display name defined in the Configuration. See Adding Host
  11. Project: Area for selecting a Project, Map, and Engine Type (Reality 5 or Unreal Engine Vanilla) to be launched by Reality Hub.
  12. Map: The name of the map you want to launch.
  13. Engine Type: The icon that indicates the engine type.
  14. Engine Version: The section where you can inspect the Engine version.
  15. Graph/UState: Field for selecting or removing a Graph/UState to be loaded by Reality Hub when you start the Launch. See also UState and Graphs
  16. FPS: This field shows your Engine’s FPS rate when it runs.
  17. Control: The button displayed in this field starts and stops an individual renderer. The Stop function is available only in Configuration Mode.
  18. Status: An indicator of the current status of the single renderer Engine. See Engine Status Colors
  19. System Usage: Visual indicators on CPU, RAM, GPU, and VRAM.
  20. Scan: This button starts the folder scanning operation. See Folder Scanning
  21. Update Launch Settings: This button allows you to launch your project with additional settings, such as running your project without sound (NoSound).
  22. Add: Adds a new renderer configuration.
  23. Delete: Removes a selected renderer configuration. You must change your launch Mode from Live Mode to Configuration Mode to delete a renderer configuration.
  24. Reordering(New): Move Up and Move Down buttons for re-ordering launchs configurations.

Get Start Parameters Button

Get Start Parameters: Exclusive to the Unreal Engine environment, the button in the image above lets you get the necessary parameters to monitor your scene in the Editor Mode.