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Version: Reality 5.5 SP1

Trigger Node

Triggering exposed actor functions is available with Nodos 1.2.

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Trigger Node Play Button

You can now trigger a function button through a Play button over Trigger node.

Example Usage

  • Add a Mixer node to nodegraph canvas and select it.

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Adding Texture Inputs to Mixer Node

  • Connect two or more texture outputs to its Channels inputs to see the transition effect.
  • Go to Properties panel, expand the Default Node property group.
  • Expand the DoTransition function property.

InExe and OutExe Execution Properties

  • InExe and OutExe properties are available, as illustrated above.
  • Click on expose button for InExe property.

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Exposed Execution Properties

  • As the above image shows that, Mixer node has now DoTransition.InExe input execution pin and InExe property Pin Switch button is active.
  • Add a Trigger node to nodegraph canvas.
  • Connect the Out execution pin of the Trigger node to DoTransition.InExe input execution pin
  • Click on the Play button on the Trigger node.