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Version: Reality 5.7

Engine Status Toolbar

Part of Nodegraph/Actions unified interface, the Engine Status Toolbar shows all configured engine hosts, their run mode (Live or Config), connection status, and allows quick selection of the active engine nodegraph. The following elements are visible in the Engine Status Toolbar, grouped by category.

Mode Badges

These badges displays how each engine is running: Live, Config, Idle, or N/A. They reflect Engine status and whether the Reality Loader is connected.

VisualNameDescription
LiveEngine running in Live mode.
ConfigEngine running in Configuration mode.
IdleEngine connected but no show running.
N/AReality Loader not connected. No communication with engine; status unknown.
Mode / UnknownEngine in Checking or Caching status. Transitional; mode not yet determined.

FPS / Status Field

The box next to each engine shows current FPS when running, or a status (Loading, Caching, Checking, Idle, Error) when no frame rate is available.

VisualNameDescription
60LoadedShow loaded and running. FPS value shown when nodegraph is running.
LoadingShow is loading.
CachingCaching assets.
CheckingChecking project/resources.
Idle / N/ANo show running, or Reality Loader not connected.
ErrorEngine error (e.g. crash).

Status Circles (Loader / RC / MD)

Three dots per engine show connection state: Loader (first), RC Interface (second), MD Interface (third). Color indicates ready, connecting, or disconnected.

VisualNameDescription
All ReadyReality Loader connected; RC and MD interfaces ready.
Loader and RC ready, MD connectingReality Loader connected; RC Interface ready; MD Interface connecting.
Loader Ready, RC/MD ConnectedLoader connected; RC and MD interfaces connected (green-yellow).
Loader Ready, RC/MD ConnectingLoader connected; RC and MD interfaces are connecting.
Loader connected, RC/MD disconnectedReality Loader connected; RC and MD interfaces disconnected.
All DisconnectedLoader, RC, and MD interfaces disconnected or loader not connected.
Loader DisconnectedReality Loader disconnected; RC/MD show loader disconnected state.

License & LE

Toolbar-level indicators: the license warning appears when a show has unlicensed items; the LE badge appears when the Hub is in LE Mode.

VisualNameDescription
! NLicense WarningIndicates there are unlicensed items. N = count; tooltip lists the unlicensed items.
LELE ModeShown when the Hub is in LE Mode.

Engine States

Each engine is shown as a strip combining mode badge, label, FPS/status, and status dots. Strip styling can show selected, gang target, idle, or N/A.

VisualNameDescription
LiveEngine 0160LiveEngine running in Live mode with show loaded.
ConfigEngine 0260ConfigEngine running in Configuration Mode with show loaded.
ConfigEngine 0360SelectedActive engine; lime text, darker background. This engine’s nodegraph is currently selected.
LiveEngine 0460Gang ModeGang Mode target; green border.
IdleEngine 06IdleLoader connected but no show running. Engine label shown in gray.
N/AEngine 07N/AReality Loader not connected. Muted, grayscale; no communication with engine.

License Warning & Issue Indicators

When a show is running, the toolbar can show license warnings (unlicensed items) and issue icons (warnings such as shader compile or version issues, or errors such as engine crash).

VisualNameDescription
ConfigEngine 08! 360License WarningIndicates there are unlicensed items. Red “! N” (N = count); tooltip lists unlicensed items.
ConfigEngine 09warning_amber60WarningIndicates warnings such as shader compiling or version compatibility; tooltip shows the detailed message(s).
ConfigEngine 10errorErrorEngine error (e.g. crash); tooltip shows the detailed message.