Trigger Node
Triggering exposed actor functions is available with Nodos 1.2.
You can now trigger a function button through a Play button over Trigger
node.
Example Usage
- Add a
Mixer
node to nodegraph canvas and select it.
- Connect two or more texture outputs to its
Channels
inputs to see the transition effect. - Go to Properties panel, expand the
Default Node
property group. - Expand the
DoTransition
function property.
InExe
andOutExe
properties are available, as illustrated above.- Click on expose button for
InExe
property.
- As the above image shows that,
Mixer
node has nowDoTransition.InExe
input execution pin andInExe
property Pin Switch button is active. - Add a
Trigger
node to nodegraph canvas. - Connect the
Out
execution pin of theTrigger
node toDoTransition.InExe
input execution pin - Click on the Play button on the
Trigger
node.