Trigger Node
Triggering exposed actor functions is available with Nodos 1.2.

You can now trigger a function button through a Play button over Trigger node.
Example Usage
- Add a Mixernode to nodegraph canvas and select it.

- Connect two or more texture outputs to its Channelsinputs to see the transition effect.
- Go to Properties panel, expand the Default Nodeproperty group.
- Expand the DoTransitionfunction property.

- InExeand- OutExeproperties are available, as illustrated above.
- Click on expose button for InExeproperty.

- As the above image shows that, Mixernode has nowDoTransition.InExeinput execution pin andInExeproperty Pin Switch button is active.
- Add a Triggernode to nodegraph canvas.
- Connect the Outexecution pin of theTriggernode toDoTransition.InExeinput execution pin
- Click on the Play button on the Triggernode.