Tracked Billboard
In this section, you'll discover how to use the Tracked Billboard pipeline with Reality 5.5 SP1. For our demonstration, we will be using TRAXIS Talent Tracking as a provider.
What Is Tracked Billboard?
Tracked Billboard enables you to seamlessly integrate your keyed talent into your Reality scene, achieving a photorealistic appearance. Furthermore, it can be utilized in a variety of creative scenarios, including Teleportation and Virtual Fly Over, also known as Fly Cam.
Process
- Launch your project, go to the Engines section, drag and drop the
UE5
process into Nodegraph canvas.
- Go to the Node Details Panel.
- Click on the Spawn Reality Camera and Spawn Reality Tracked Billboard function buttons.
- Create
AJAIn
andAJAOut
nodes, then select your device details.
- Connect the
Scene
output pin of theUE5
node intoSource
input pin of theAJAOut
node. - Create your camera tracking node. In our example, we use
Xync
node. - Enable the
Xync
data flow by clicking on theEnable
checkbox and defining aUDP Port
. - Connect the
Output
pin of theAJAIn
node to theSync
input pin to theXync
node.
Breaking Track
- Create a
Break
node and remane it Xync Break for better organizing. - Connect the
Track
output of theXync
node to theInput
input pin of theBreak
node.
Cyclorama Connections
- Add a
Cyclorama
node to the canvas. Make necessary changes based on your studio cyclorama and take clean plate. - Create an
Undistort
node. - Create two
Distort
nodes. Rename them as Cyclorama Render Distort and Cyclorama Mask Distort for better organizing. - Connect the
Lens Distortion
output of theXync Break
node to theDistortion
input pin of theUndistort
node. - Connect the
Lens Distortion
output of theXync Break
node intoDistortion
input pins ofCyclorama Render Distort
andCyclorama Mask Distort
nodes. - Connect the
Output
pin of theAJAIn
node to theIn
input pin to theUndistort
node. - Connect the
Render
output pin of theCyclorama
node toIn
input pin ofCyclorama Render Distort
node. - Connect the
Mask
output pin of theCyclorama
node toIn
input pin ofCyclorama Mask Distort
node. - Connect the
AJAIn
node'sTrack
output toTrack
input of theCyclorama
node.
Adding RealityKeyer
Tracked Billboard pipeline requires keyed image of your talent; therefore, you have to use Reality Keyer.
- Create a
RealityKeyer
node. - Connect the
Out
output pin of theCyclorama Render Distort
node to theClean Plate
input of theRealityKeyer
node. - Connect the
Out
output pin of the secondDistort
node to theClean Plate Mask
the input of theRealityKeyer
node. - Connect the
Output
pin to theAJAIn
node intoInput
pin of theRealityKeyer
node. - Create an
Undistort
node, and rename it as Reality Keyer Undistort. - Connect the
Output
output pin of theRealityKeyer
node to theIn
input of theReality Keyer Undistort
node. - Connect the
Lens Distortion
output of theXync Break
node to theDistortion
input pin of theReality Keyer Undistort
node.
Talent Location
In order to place your talent inside the Reality scene, you have to provide talent location data via a tracking system. In our example we utilized TRAXIS Talent Tracker.
- Create a corresponding talent tracking data node. In our example we use
FreeD
node. - Enable the
FreeD
data flow by clicking on theEnable
checkbox and defining aUDP Port
. - Add a
Break
node. - Connect the
Track
output of theFreeD
node intoBreak
node'sInput
pin, then rename it as FreeD Break. - Create a
vec3 to vec3d
node and rename it as FreeD Location. - Connect the
Location
output pin of theFreeD Break
node tovec3
input pin of theFreeD Location
node.
Engine Connections
- Connect the
vec3d
output pin of theFreeD Break
node toUE5
node'sTalent Location
input pin. - Connect the second
Undistort
node'sOut
output pin toVideo
input of theUE5
node. - Connect the
Xync
node'sTrack
output pin to theReality Camera Track
input pin of theUE5
node. - Create a
Composite Passes
node. - Connect
UE5
node'sScene
output pin toComposite Passes
node'sRender
input. - Connect the
Xync Break
node'sLens Distortion
output toDistortion
input of theComposite Passes
node. - Connect the
Output
output pin of theRealityKeyer
to theVideo
input of theComposite Passes
node. - Connect the
Output
pin of theComposite Passes
node toSource
input pin of theAJAOut
node.
Your nodegraph is ready for Tracked Billboard scenario.