New Launch Configuration
The image above shows the default Launcher interface.
To add a new Launch configuration:
- Click the + (Plus) button in the Launch Configurations section
- Define a specific Configuration Name in the Add a Launch Configuration popup window, and click Save
When you select the configuration, the Renderers section gets activated.
- Click the + (Plus) button inside the Renderer section and Add a Renderer
As the above image suggests, Reality Hub automatically adds a configuration-ready renderer.
To select an Engine for the renderer:
- Go to the Engine column and click Please Select
When you click on the Please select, the Engines window pops up, and it contains the names of Engine(s) and Groups, as shown in the image above.
To select a Project:
- Go to the Project column and click Please select
When you click on the Please select, the Projects window pops up, and it contains the names of Projects and Maps, as shown in the image above.
Launch With
The Launch With dropdown menu lets you select your engine type when starting a project:
- Reality: Choose this option to launch projects created with Reality 4.27.
- Reality 5 (1.1): Select this option to launch projects created with Reality 5.4 SP1.
- Reality 5 (1.2): Use this option to launch projects created with Reality 5.5.
- Unreal Engine Vanilla: Opt for this option to launch projects created with supported versions of Unreal Engine Vanilla.
Selecting a Graph/UState/RGraph inside the Renderer Configuration is not mandatory for launching an Engine(s). Reality Hub can launch your Engine(s) without defining it.
You can add as many renderers as your setup requires.
Once you finish configuring renderers, it is essential to check the Engine Status Colors of your renderers before proceeding to a live event.
After finishing all the steps mentioned above:
- Go to the Launch Configuration section and click the Launch button.
Engine(s) successfully launched.
See also: