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Version: Reality 5.6

Adding Host

In Reality Hub terminology, a Host refers to a server configuration that hosts an Engine; in other words, it is the computer you install the Reality 5/Unreal Engine Vanilla.

impoprtant

With Reality Hub 2.0, default port numbers for Reality 5 and Unreal Engine Vanilla are set to 30020.

Host Section

The image above shows the default Hosts interface. To add a Host:

  • Go to Main Menu > Configuration
  • Select the Hosts under the Engines

To find your hostname:

Windows Command Prompt Window

  • Run the Command Prompt, type hostname and click ⏎ Enter, and then copy your hostname.

  • Turn back to the Hosts configuration inside the Reality Hub.
  • Click + (Plus) to Add a New Host.
  • Paste the Host Name you copied earlier.
  • Click on the OK button.

Hosts

Reality Hub adds a default Display Name, IP Address, Port, Cache Directory, and Installations as soon as you define a hostname, as shown in the example image above.

Display Name: You can define a specific name for your Host to organize your setup better. Your computer’s hostname might not help recognize the purpose of your Engine. To set an example, if you are utilizing multiple engines in a studio, you might prefer to define a specific name for your Hosts, such as Studio A, Camera B, etc.

info

Please remember that the Host Name refers to a server’s hostname; it must belong to your server configuration.

  • IP Address: IP address of the server you installed the Engine.
  • Port: 30020 New is the default port for the Reality 5.6. If you changed the port number during the installation, you must provide that specific port number.
  • Cache Directory: A directory you can use for caching your Projects.
  • Disk Space: The total amount of data that can be stored on your storage.
  • Free Space: The portion of the disk space that is currently unused and available for new data.
  • Enable Launch: This option gives you the ability to specify which Engine can be launched.
  • Installations: It is the Engine Installation directory where UnrealEditor.exe is located in. You can choose or redefine the directory of your Engine installation.

See also Cache Management.