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Version: Reality 5.6

Engine Hardware

With Reality 5.6, our real-time broadcast graphics platform is expanding beyond virtual studio use cases. While maintaining our industry-leading capabilities for augmented reality (AR) and green screen productions, version 5.6 also introduces support for unified, template-based graphics workflow for broadcasters and Video Wall workflows.

This broader scope comes with updated hardware and platform recommendations to reflect the diversity of use cases—from ultra-low-latency virtual studios to high-performance but less latency-sensitive broadcast overlays.

CPU

We recommend AMD CPUs with at least 12 cores, with higher single threaded performance and larger cache sizes.

Note On Intel CPUs

AMD Ryzen 9

AMD Ryzen 9 CPU series have 16 core versions with large 3D V-Cache memory. These CPUs provide extremely high single-threaded speed which can deliver maximum performance for Unreal Engine 5's game thread, which is single-threaded by design.

note

AMD Ryzen 9 7950X3D is tested and recommended. As of release 5.6, 9950X3D is still under QA process.

AMD Threadripper Pro

AMD Threadripper Pro CPU series provide higher core counts, but they deliver lower single-threaded performance compared to Ryzen 9 series CPUs.

note for designers

Core counts higher than 16 may not deliver performance increase for Unreal Engine runtime (render engine mode). On the other hand, having larger core counts over 16 can be beneficial for designers in various tasks such as shader compilation.

GPU

We heavily develop and test our Engine code on Nvidia GPUs. AMD & Intel GPUs are not heavily tested, but any GPU with DirectX 12 and Vulkan 1.2 support may work.

Nvidia Ada Lovelace

ModelUse CaseCooling TypePower
RTX 4090Raytraced Virtual Studio / AR with LumenTriple fans450 W
RTX 6000 Ada (*)Raytraced Virtual Studio / AR with LumenBlower type fan300 W
RTX 5000 AdaUntestedBlower type fan250 W
RTX 4500 AdaUntestedBlower type fan210 W
RTX 4000 AdaOn-Air Graphics / 2DBlower type fan130 W

(*) The RTX 6000 Ada is thermally limited to 300 Watts due to its blower-type fan cooler design. Performance may decline after a few minutes unless very cold ambient temperatures and extreme airflow are provided. If such conditions are provided, it may perform closer to the RTX 4090.

Nvidia Ampere

ModelUse CaseCooling TypePower
A6000Non-raytraced Virtual Studio / ARBlower type fan300 W
A4000On-Air Graphics / 2DBlower type fan140 W
RTX 3090UntestedTriple fans350 W

Nvidia Blackwell

  • As of release 5.6, Blackwell GPU series are still under QA process.
ModelUse CaseCooling TypePower
RTX 6000 PRO WorkstationUntested: Raytraced Virtual Studio / AR with LumenDouble flow-through fans600 W
RTX 6000 PRO Max-QUntested: Raytraced Virtual Studio / AR with LumenBlower type fan300 W
RTX 5090Untested: Raytraced Virtual Studio / AR with LumenTriple fans575/600 W

Motherboard

RAM

64 GB or more RAM is recommended for Raytraced Virtual Studio, Augmented Reality with Lumen, and On-Air Graphics & 2D scenarios.

Storage

1 TB or higher capacity NVMe SSD is recommended.

Network

At least 1 GbE network is required for Reality Hub control network. A faster network interface such as 10 GbE may help with the caching performance of Unreal projects, but its impact is noticable on initial launch and project caching.

Video I/O Bandwidth

SDI Video I/O

Reality 5.6 supports AJA Corvid and Blackmagic DeckLink SDI video cards.

AJA Corvid

BrandModelsUse Case Focus
AJA Video SystemsCorvid 44 BNC, Corvid 44 12G BNCVirtual Studios, AR
  • While traditionally we have used AJA Corvid boards for Virtual Studio workflows over the last decade, you can also use these boards for fill/key workflows as well.
  • AJA Corvid 88 is also supported in terms of software compatibility, but we prefer to use the fullsize BNC versions of AJA Corvid 44 cards.
BrandModelsUse Case Focus
Blackmagic DesignDeckLink 8K Pro (and compatible)On-Air Graphics, Fill & Key
  • Ideal for fill/key and embedded audio in on-air graphics workflows. Supported for virtual studios as well, but benchmarking and QA are centered around AJA Corvid 44 series.
  • Other DeckLink boards are also compatible but all the QA processes are made with 8K Pro.

Embedded Audio Support

When using DeckLink SDI output, Reality 5.6 can transmit embedded audio alongside fill and key signals. This enables synchronized audio-visual output for templates that include sound.

Chassis

Power Supply

We recommend redundant power supplies for live on-air graphics and virtual studio and augmented reality workflows in order to minimize the risk of any interruption for live broadcasts. For design workloads where redundancy does not provide as much benefit, single power supplies can also be used.

Thermals

Virtual studio workflows demand constant GPU performance. Keeping CPU and GPU thermals stable is a crucial issue for preventing slowdowns and throttling.

Operating Systems

Windows 10

Windows 10 is the reference platform for ultra-low latency virtual studio use cases. Reality 5.6 is fully tested and benchmarked on this platform.

Windows 11

Suitable for on-air graphics and general use, Windows 11 is supported with Reality 5.6.

info

While Windows 11 has demonstrated reliable performance in on-air graphics workflows, ultra-low-latency virtual studio setups are still qualified using Windows 10 for deterministic performance.