Texture Input Workflow
Texture Input Workflow demonstrates how to create dynamic materials and virtual screens that can display various content sources in Reality Hub. This tutorial covers material creation, blueprint actors, and Reality Hub integration for flexible content display.
In the following sections you'll learn to:
- Create dynamic materials with texture input capabilities
- Build virtual screen blueprint actors for content display
- Add variables and configure material parameters
- Create event graphs and construction scripts for automation
- Expose texture input pins in Reality Hub nodegraph for live control
Please follow:
Creating Dynamic Material
Asset Creation
Creating Virtual Screen Blueprint Actor
Asset Creation
Adding Variables
Variable
Creating Event Graph
Switch to the "Event Graph" tab to create the texture parameter blueprint.
Creating Construction Script
Switch to the Construction Script tab to generate the render target blueprint. Keep the existing configuration of the Construction Script node.
Exposing Texture Input Pin in Reality Hub Nodegraph
* Login to Reality Hub interface, go to Main Menu > Modules > Launcher and launch your desired project.