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Version: Reality 5.6

New Launch Configuration

In this section, we will create a launch configuration for a studio that includes Video Walls, Overlay Graphics, and a Virtual Studio. This setup includes 8 engines with the following distribution and roles:

Channel NameEngine NameEngine Role
Virtual StudioCamera 1Program Engine
Camera 2Program Engine
Camera 3Program Engine
VS PreviewPreview Engine
OverlaysOverlays Key + FillProgram Engine
Overlays HDMIPreview Engine
Video WallVideo WallProgram Engine
Video WallPreview Engine

Preparations

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Before adding a new launch configuration, it is essential that you finalize your Host settings.

Adding a new launch configuration requires you to create Channels and add Engines to the Channels you created. To do this:

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Navigating to Channels Configuration

  • Go to Main Menu > Configuration, navigate to Channels configuration, and click on the Create Channel button.

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Defining Channel Name

  • Enter a new Channel name and click OK.

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Adding Engine to Channel

  • Click on the Add Engine(s) button.

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Selecting Engine

  • Select the Engine and click on the Add button. This will add your Engine to your Show.

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Engine Selected

  • The first Engine is successfully added to the Show.

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First Channel (Virtual Studio) Created

  • Add other Engines and define their roles as required for your setup.

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All Channels Created

  • Repeat the same process for your remaining Channels. Now your Channels configuration is successfully done.

Adding Show

  • Switch to the Launcher module.

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Create Show Button

  • Click on the Create Show button.

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Adding Channels to Show

  • Enter a Show name, select Channels, then click on the Create button.

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Selecting Project and Map

  • Select your project and map, then click the Select button.

Launching

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Launching Show

  • Select the Show and click on the Launch button.

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Successful Launch

Your Show is successfully launched.