Skip to main content
Version: Reality 5.6

Node Structure

Node is processing unit that performs various operations on the input data.

Node Structure of UE5 Process Node

A node has various visual attributes, as shown in the image above:

  1. FPS (Frames Per Second): Displays the number of frames processed per second.
  2. Frame Time: Shows the time taken to process a single frame.
  3. Warnings: Displays warnings related to the node’s operation.
  4. Node Name: Identifier for the node. Except for the Engine node, you can define a custom name. See Operating Nodegraph.
  5. Node Connection (Inactive): Represents a node connection that is currently not receiving data.
  6. Actor Separator: Visual helper for distinguishing different Reality Actor functions and their properties.
  7. Fit to Screen: Adjusts the node graph view to fit all visible nodes on the screen.
  8. Node Connection (Input): Represents the incoming data connection to the node.
  9. Level Name: Displays the name of the level you launched.
  10. Selected Node Indicator: Highlights the selected node with a yellow outline.
  11. Node Type: Specifies the type of the node, indicating the specific function it performs in the processing pipeline.
  12. Pin Show/Hide: A button that allows you to show or hide pins that have portals or no connections.
  13. Output Pin (Connected): Output pin on the node that is currently connected, showing where processed data is sent.
  14. Node Connection (Output): Represents the outgoing data connection from the node.
  15. Output Pin (Not Connected): Output pin on the node that is currently not connected to anything.
  16. Input Pin (Connected): Input pin on the node that is currently connected.