Node Structure
Node is processing unit that performs various operations on the input data.
A node has various visual attributes, as shown in the image above:
- Frame Time: Shows the time a node's processing occurs within a specific frame.
- FPS (Frames Per Second): The rate at which the node processes frames, indicating the number of frames it handles in one second.
- Level Name: Displays the level you launched.
- Node Name: Identifier for the node. Except for Engine node you can define a custom name for a node. See Operating Nodegraph.
- Node Type: Specifies the type of the node, indicating the specific function it performs in the processing pipeline.
- Node Connection (Input): Represents the incoming data connection to the node, showing where the data is sourced from in the Nodegraph.
- Input Pin (Connected): Indicates the specific input pin on the node that is currently connected.
- Selected Node Indicator: Highlights selected node with yellow outline.
- Property Name: Refers to the properties of the node.
- Output Pin (Connected): Output pin on the node that is currently connected, shows where the processed data is sent to.
- Node Connection (Output): Represents the outgoing data connection from the node.
- Actor Separator: Visual helper for distinguishing different Reality Actor Functions and their properties.
- Pin Show/Hide: A button allows you to hide pins that have portals or hide pins without connections.