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Version: Reality 5.6

Node Structure

Node is processing unit that performs various operations on the input data.

Node Structure of UE5 Process Node

A node has various visual attributes, as shown in the image above:

  1. Frame Time: Shows the time a node's processing occurs within a specific frame.
  2. FPS (Frames Per Second): The rate at which the node processes frames, indicating the number of frames it handles in one second.
  3. Level Name: Displays the level you launched.
  4. Node Name: Identifier for the node. Except for Engine node you can define a custom name for a node. See Operating Nodegraph.
  5. Node Type: Specifies the type of the node, indicating the specific function it performs in the processing pipeline.
  6. Node Connection (Input): Represents the incoming data connection to the node, showing where the data is sourced from in the Nodegraph.
  7. Input Pin (Connected): Indicates the specific input pin on the node that is currently connected.
  8. Selected Node Indicator: Highlights selected node with yellow outline.
  9. Property Name: Refers to the properties of the node.
  10. Output Pin (Connected): Output pin on the node that is currently connected, shows where the processed data is sent to.
  11. Node Connection (Output): Represents the outgoing data connection from the node.
  12. Actor Separator: Visual helper for distinguishing different Reality Actor Functions and their properties.
  13. Pin Show/Hide: A button allows you to hide pins that have portals or hide pins without connections.