Creating Graph Network
Workflow Overview
In this section, we build an Enlarge Your Crane graph on top of a full virtual studio workflow in the nodegraph.
We start by adding the engine and creating the Reality Camera and tracked billboard, then wire AJA input and output and configure them for your hardware.
Next, we add camera and talent tracking sources, enable them on the network, connect tracking into Unreal Engine, and use preview and property watch tools to confirm video and track data.
We then drive a cyclorama from the camera track and the undistorted plate, capture a clean plate when the set is clear, and split render and mask through lens-aware distort nodes keyed off the camera track break.
The Reality Keyer combines the live input with the distorted clean plate and mask, with softness driven from field of view. We expose engine camera offset as an input and route talent position from the talent track into the billboard.
Finally, we insert Enlarge Your Crane on the camera location, feed the adjusted crane motion into the engine and into TrackedTalentFly together with the keyed and undistorted talent video, composite the result over the engine scene, and land on a graph ready for Enlarge Your Crane use cases.
- Navigate to the top-right corner of the Nodegraph Visualizer and click the Copy Graph button.
- Open the Reality Hub nodegraph and paste the graph using
⌃ CTRL+V.
- Alternatively, you can download the graph file above and import it through the Nodegraph Menu.