Engine Status Toolbar
Part of Nodegraph/Actions unified interface, the Engine Status Toolbar shows all configured engine hosts, their run mode (Live or Config), connection status, and allows quick selection of the active engine nodegraph. The following elements are visible in the Engine Status Toolbar, grouped by category.
Mode Badges
These badges displays how each engine is running: Live, Config, Idle, or N/A. They reflect Engine status and whether the Reality Loader is connected.
| Visual | Name | Description |
|---|---|---|
| Live | Live | Engine running in Live mode. |
| Config | Config | Engine running in Configuration mode. |
| Idle | Idle | Engine connected but no show running. |
| N/A | N/A | Reality Loader not connected. No communication with engine; status unknown. |
| Mode | Mode / Unknown | Engine in Checking or Caching status. Transitional; mode not yet determined. |
FPS / Status Field
The box next to each engine shows current FPS when running, or a status (Loading, Caching, Checking, Idle, Error) when no frame rate is available.
| Visual | Name | Description |
|---|---|---|
| 60 | Loaded | Show loaded and running. FPS value shown when nodegraph is running. |
| Loading | Show is loading. | |
| Caching | Caching assets. | |
| Checking | Checking project/resources. | |
| Idle / N/A | No show running, or Reality Loader not connected. | |
| Error | Engine error (e.g. crash). |
Status Circles (Loader / RC / MD)
Three dots per engine show connection state: Loader (first), RC Interface (second), MD Interface (third). Color indicates ready, connecting, or disconnected.
| Visual | Name | Description |
|---|---|---|
| All Ready | Reality Loader connected; RC and MD interfaces ready. | |
| Loader and RC ready, MD connecting | Reality Loader connected; RC Interface ready; MD Interface connecting. | |
| Loader Ready, RC/MD Connected | Loader connected; RC and MD interfaces connected (green-yellow). | |
| Loader Ready, RC/MD Connecting | Loader connected; RC and MD interfaces are connecting. | |
| Loader connected, RC/MD disconnected | Reality Loader connected; RC and MD interfaces disconnected. | |
| All Disconnected | Loader, RC, and MD interfaces disconnected or loader not connected. | |
| Loader Disconnected | Reality Loader disconnected; RC/MD show loader disconnected state. |
License & LE
Toolbar-level indicators: the license warning appears when a show has unlicensed items; the LE badge appears when the Hub is in LE Mode.
| Visual | Name | Description |
|---|---|---|
| ! N | License Warning | Indicates there are unlicensed items. N = count; tooltip lists the unlicensed items. |
| LE | LE Mode | Shown when the Hub is in LE Mode. |
Engine States
Each engine is shown as a strip combining mode badge, label, FPS/status, and status dots. Strip styling can show selected, gang target, idle, or N/A.
| Visual | Name | Description |
|---|---|---|
| LiveEngine 0160 | Live | Engine running in Live mode with show loaded. |
| ConfigEngine 0260 | Config | Engine running in Configuration Mode with show loaded. |
| ConfigEngine 0360 | Selected | Active engine; lime text, darker background. This engine’s nodegraph is currently selected. |
| LiveEngine 0460 | Gang Mode | Gang Mode target; green border. |
| IdleEngine 06 | Idle | Loader connected but no show running. Engine label shown in gray. |
| N/AEngine 07 | N/A | Reality Loader not connected. Muted, grayscale; no communication with engine. |
License Warning & Issue Indicators
When a show is running, the toolbar can show license warnings (unlicensed items) and issue icons (warnings such as shader compile or version issues, or errors such as engine crash).
| Visual | Name | Description |
|---|---|---|
| ConfigEngine 08! 360 | License Warning | Indicates there are unlicensed items. Red “! N” (N = count); tooltip lists unlicensed items. |
| ConfigEngine 09warning_amber60 | Warning | Indicates warnings such as shader compiling or version compatibility; tooltip shows the detailed message(s). |
| ConfigEngine 10error | Error | Engine error (e.g. crash); tooltip shows the detailed message. |