Reality 5 Licenses
Reality 5 licenses are categorized into two sections:
- Reality 5 Core License
- Reality 5 Feature Licenses
Reality 5 Core License
The Reality 5 Core Engine License, also known as the Engine
license, includes the Reality Editor and Nodos. It also supports unlimited Video I/O and FreeD tracking inputs.
Reality 5 Feature Licenses
License Name | Feature | Related Property | License Type | Commercial Name |
---|---|---|---|---|
Tracking Input | Tracking Input license allows you to add a camera tracking input with support for one of the following camera tracking protocols: Mo-Sys (with lens calibration), Stype (with lens calibration), Telemetrics (without lens calibration), Xync (with lens calibration). | MoSys Node, Stype Node, Telemetrics Node, Xync Node | Feature License | Tracking Input |
Lens Calibration | This license enables you to load and use TraxisHub lens calibration files inside your pipeline. | Feature Upgrade License | Lens Calibration Loader | |
Keyer | Allows you to utilize Real-time image-based keyer that works with 2D clean plate images or color inputs. | Feature License | Reality Keyer | |
Keyer.3D | Upgrades a Keyer license to support 3D clean plate projection, utilizing Cyclorama node. | Feature Upgrade License | Reality Keyer | 3D Upgrade | |
Keyer.UHD | Upgrades Keyer license to UHD resolution. | Reality Keyer Node | Feature Upgrade License | Reality Keyer | UHD Upgrade |
UERender | UE Render license allows you to render your 3D virtual environment using Reality Camera. | Feature License | Reality Camera | |
UERender.UHD | Upgrades UE Render license to UHD resolution. | Reality Camera | Feature Upgrade License | Reality Camera | UHD Upgrade |
UERender.DoFBypass | Adds additional DoF Bypass functionality to prevent depth of field lens blur processing for video projection pixels. Without this feature, out-of-focus pixels will be double-blurred by Unreal Engine, causing a halo effect around the keyed pixels. | Feature Upgrade License | Reality Camera | DOF Bypass | |
UERender.Bloom | Adds bloom and lens flare functionality to UE Render. | Feature Upgrade License | Reality Camera | Bloom and Lens Flare | |
UERender.FGMask | Enables foreground elements mask render output for Reality Camera to be used in video compositing. This allows 3D objects to be layered in front of the talent in virtual studio or augmented reality scenarios. The mask does not require additional rendering pass and it is clipped with the projected video depth per pixel. | Feature Upgrade License | Reality Camera | Foreground Mask | |
UERender.Reflection | Adds reflection render output for Reality Camera to be used in augmented reality (AR) scenarios. This feature license allows you to create 3D element's reflection over real environment. | Feature Upgrade License | Reality Camera | Advanced AR Reflection | |
UERender.Shadow | Adds shadow render output for Reality Camera to be used in augmented reality (AR) scenarios. This feature allows you to composite shadow and combine Ambient Occlusion (AO) of 3D element over a real environment. | Feature Upgrade License | Reality Camera | Advanced AR Shadow | |
UERender.XRFlatVideowall | Enables flat LED videowalls to be used as backdrops. Supports off-axis perspective camera projection and clipping planes for Reality Camera. | Feature Upgrade License | Reality Camera | XR Flat | |
CubeXR | Enables cube-shaped LED videowalls to be used as backdrops. Supports projection mapping for camera inner frustum render. Additionally, provides garbage mask of the cube geometry for use with AR set extensions. | Feature License | XR Cube | |
CurveXR | Enables curved LED videowalls to be used as backdrops. Supports projection mapping for both the camera's inner and outer frustum renders. Additionally, provides garbage mask for curved videowall for use with AR set extensions. | Feature License | XR Curved | |
Video.Compositing | Composites video camera pixels with Reality Camera render passes, including shadows, reflections, and bloom, to create the final image in green screen and augmented reality (AR) scenarios. | Feature License | Video Compositing | |
VideoPlayer | A high-performance video clip player that supports industry-standard formats. Video Player works inside the Nodos, therefore it does not impact UE5 rendering performance. | Feature License | Video Clip Player | |
VideoPlayer.UHD | Upgrades the Video Clip Player license to support UHD resolution. | Read Video Node | Feature Upgrade License | Video Clip Player | UHD Upgrade |
TalentFly | Enables virtual camera to have tracked fly capability, allowing it to be used with talent tracking in green screen virtual studio productions. | Feature License | Tracked Camera Virtual Fly | |
VolumetricCubeMask | Creates a volumetric 3D mask with softness for green screen cyclorama productions, cleaning up unwanted objects within the cyclorama, such as camera rails. It can also be used for garbage masking purposes in any virtual studio, AR, or XR scenarios. | Feature License | Volumetric Garbage Mask |