Virtual Fly Over with Talent Tracking
Virtual Fly Over with Talent Tracking demonstrates how to create dynamic camera animations that synchronize reality cameras with studio cameras. This tutorial covers nodegraph setup, tracking configuration, and animation creation for immersive fly-over effects.
In the following sections you'll learn to:
- Understand Virtual Fly Over concepts and applications
- Set up the complete nodegraph network with UE5, AJA, and tracking nodes
- Configure camera and talent tracking systems for fly-over effects
- Create dynamic animations using Actions module with initial keyframes
- Implement rotation and location offset controls for smooth camera movements
Please follow:
Introduction
Virtual Fly Over (also called Fly Cam) is a feature that enables creating special & dynamic camera animations. This technique synchronizes your reality camera with the studio camera, operating within the constraints of talent tracking and camera tracking systems.
Context
In this tutorial, we'll start by launching our project without using Graph. Next, we'll create a node network by adding a UE5 node to the nodegraph canvas. We'll also spawn a Reality Camera and a Reality Tracked Billboard.
Creating Graph Network
In this section, we'll create a node network.
Creating Animation with Actions
In this section, we'll create a Fly In type of animation. Since Fly Out is the reverse of Fly In, you might want to check the Reversing Animation section as well. To achieve Fly In, we'll animate the Rotation Offset node's Y and Z properties (controlling Tilt and Pan) and the Location Offset node's X, Y, and Z properties. You can also animate the Roll by adjusting the X property of the Rotation Offset node.