Operating Nodegraph
Operating Nodegraph covers the essential skills and techniques for working effectively with the nodegraph interface in Reality Hub. This chapter provides comprehensive guidance on navigation, node creation, connections, and advanced operations.
In the following sections you'll learn to:
- Navigate the nodegraph canvas with panning, zooming, and selection techniques
- Create nodes using the node creation menu and connection-based creation
- Connect and disconnect nodes with various methods and keyboard shortcuts
- Perform multiple node operations including marquee and sequential selection
- Use the Virtual GamePad for camera movement control
- Access node information through hover displays
- Simplify complex node networks for better readability
- Utilize undo/redo functionality and automatic casting features
Please follow:
Navigating Inside Nodegraph
Reality Hub offers various navigation methods to help you quickly navigate the Nodegraph:
Creating Node
Node Creation Menu
Node Connections
Connecting Two Nodes
Incrementing and Changing Decimals
5 items
Multiple Node Operations
Reality Hub offers various user experiences for multiple node operations such as selecting and moving multiple nodes.
Virtual GamePad
The Virtual GamePad is a nodegraph feature that incorporates with the node: UserTrack node and it provides an interactive and user-controlled method for managing camera movement a three-dimensional space.
Nodegraph Hover Information
Nodegraph Hover Information allows you to get more detailed information about nodes, pins input/output connections, and their unique name and ID.
Simplifying Node Network
Nodegraph clarity is an important topic for every node-based pipelines. By nature, node networks become complex and hard to read. To address the issue, simplifying tools are essential.
Dynamic Nodes
1 item
Undo & Redo
The Undo & Redo feature tracks all changes made to the graph, allowing you to navigate through them chronologically. This enables you to revert or reapply changes as needed.
Automatic Casting
Automatic casting in Reality refers to the straightforward conversion between data types, such as float to double or float to integer. This feature simplifies prototyping by eliminating the need to memorize data types, thus accelerating the design and development cycle. It also reduces the risk of data type-related errors, such as performing operations on incompatible data types.
New AJA Workflow
Nodos 1.2 introduced a new AJA workflow with Reality 5.4 SP2, which includes Subgraphs. Since AJA nodes are required for real-time production with Reality, it is essential to replace node AJAOut nodes in your Graphs. This will also allow you to access new features.
Pin Visibility
Pin Visibility feature allows you to control the display of pins based on specific criteria, offering three distinct viewing modes. This is a handy feature when dealing large graph operations. It is also useful for optimized nodegraph view.
Nodegraph Modes
The Nodegraph provides two distinct operational modes designed to balance flexibility during setup and stability during live operation. These modes are Configuration Mode and Live Mode.
Sink Pin
The node Sink node, you essentially generate the node that initiates the execution of the entire nodegraph.
Reroute
In Reality Hub terminology, rerouting refers to the process of changing and redirecting the flow of connections between nodes. This is done to optimize the layout of the nodegraph, enhance clarity, and facilitate a more organized structure.