Changing Ambient Lights
The Virtual Studio Examples project contains a change ambient lights example. This is a handy feature that can save you time when using the Virtual Studio Examples project directly in your commercial productions and frees you from developing custom blueprints.
You can modify light control settings by editing the BP_AmbientControls blueprint, as shown above.
- Select the UE5 node, navigate to the Nodes panel, select the UE5 folder, and expand it.
- Expand the Blueprints folder and select the BP_AmbientControls.
- Go to the Properties panel, expand the Color Parameters and Default property groups, as shown above.
As the image above shows, our default lighting and gradient setup is as illustrated.
Properties and Functions
- Ambient Changer: Controls the overall color scheme of the scene and is triggered by the Change Main Lighting function.
- Gradient Select: Changes gradient elements inside the scene and is triggered by the Gradient Change function.
- Talk Show Color Changer: Specifically controls the Talk Show Area's ambient lighting, controlled by the Talk Show Ambient Change function.
Usage
- Change your camera view to your desired location by using the UserTrack node and GamePad feature.
- Go to the Properties panel, change the Ambient Changer dropdown property to Yellow, and click on the Change Main Lighting function.
As soon as you click on the Change Main Lighting function, the ambient lights smoothly transition from white to yellow. You can apply the same method to gradients.