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Version: Reality 5.6

Changing Ambient Lights

The Virtual Studio Examples project contains a change ambient lights example. This is a handy feature that can save you time when using the Virtual Studio Examples project directly in your commercial productions and frees you from developing custom blueprints.

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BP_AmbientControls Blueprint inside the Reality Editor

You can modify light control settings by editing the BP_AmbientControls blueprint, as shown above.

  • Select the UE5 node, navigate to the Nodes panel, select the UE5 folder, and expand it.

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Selecting Blueprint

  • Expand the Blueprints folder and select the BP_AmbientControls.

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Exposed Parameters and Functions

  • Go to the Properties panel, expand the Color Parameters and Default property groups, as shown above.

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Default Lighting

As the image above shows, our default lighting and gradient setup is as illustrated.

Properties and Functions

  • Ambient Changer: Controls the overall color scheme of the scene and is triggered by the Change Main Lighting function.
  • Gradient Select: Changes gradient elements inside the scene and is triggered by the Gradient Change function.
  • Talk Show Color Changer: Specifically controls the Talk Show Area's ambient lighting, controlled by the Talk Show Ambient Change function.

Usage

  • Change your camera view to your desired location by using the UserTrack node and GamePad feature.
  • Go to the Properties panel, change the Ambient Changer dropdown property to Yellow, and click on the Change Main Lighting function.

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Lighting Changed

As soon as you click on the Change Main Lighting function, the ambient lights smoothly transition from white to yellow. You can apply the same method to gradients.