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Version: Reality 5.7

Logical Channels using Aliases

Channel Aliases enable you to send graphics to multiple specific engines simultaneously without losing the ability to control those engines separately.

The Problem: Shared vs. Individual Control

  • If you name the channel on Engine A "Wall" and the channel on Engine B "Wall," any graphic assigned to "Wall" must play on both. You cannot play a graphic only to Engine A.
  • If you name them "Wall A" and "Wall B," you can control them separately, but you cannot easily play a single item to both simultaneously.

The Solution: Using Aliases

You can use the pipe symbol (|) to combine channel names, such as Camera1|Camera2, to create a logical channel that routes to multiple destinations.

Example:

  • Keep your individual channels named distinctly (e.g., "Camera1" and "Camera2").
  • Create a new channel definition using the pipe: Camera1|Camera2.
  • Assign your shared rundown items to this new Alias channel.

Result:

  • Items assigned to Camera1 will appear only on the Camera1 engine.
  • Items assigned to Camera2 will appear only on the Camera2 engine.
  • Items assigned to Camera1|Camera2 will render on both simultaneously.

Use Case Example

If you have three virtual video walls (Wall 1, Wall 2, Wall 3):

  • You can route items to specific walls by selecting their individual names.
  • By creating Aliases (e.g., Wall 1|Wall 2), you can have specific items in your rundown that automatically trigger on both Wall 1 and Wall 2, while other items remain on Wall 3.