Logical Channels using Aliases
Channel Aliases enable you to send graphics to multiple specific engines simultaneously without losing the ability to control those engines separately.
The Problem: Shared vs. Individual Control
- If you name the channel on Engine A "Wall" and the channel on Engine B "Wall," any graphic assigned to "Wall" must play on both. You cannot play a graphic only to Engine A.
- If you name them "Wall A" and "Wall B," you can control them separately, but you cannot easily play a single item to both simultaneously.
The Solution: Using Aliases
You can use the pipe symbol (|) to combine channel names, such as Camera1|Camera2, to create a logical channel that routes to multiple destinations.
Example:
- Keep your individual channels named distinctly (e.g., "Camera1" and "Camera2").
- Create a new channel definition using the pipe: Camera1|Camera2.
- Assign your shared rundown items to this new Alias channel.
Result:
- Items assigned to Camera1 will appear only on the Camera1 engine.
- Items assigned to Camera2 will appear only on the Camera2 engine.
- Items assigned to Camera1|Camera2 will render on both simultaneously.
Use Case Example
If you have three virtual video walls (Wall 1, Wall 2, Wall 3):
- You can route items to specific walls by selecting their individual names.
- By creating Aliases (e.g., Wall 1|Wall 2), you can have specific items in your rundown that automatically trigger on both Wall 1 and Wall 2, while other items remain on Wall 3.