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Version: Reality 5.8

Texture Input Workflow

Texture Input Workflow demonstrates how to create dynamic materials and virtual screens that can display various content sources in Reality Hub. This tutorial covers material creation, blueprint actors, and Reality Hub integration for flexible content display.

In the following sections you'll learn to:

  • Create dynamic materials with texture input capabilities
  • Build virtual screen blueprint actors for content display
  • Add variables and configure material parameters
  • Create event graphs and construction scripts for automation
  • Expose texture input pins in Reality Hub nodegraph for live control

To see the Texture Input Workflow in action, you can visit Zero Density Academy Course on Getting Started with Reality Editor :

academy.zerodensity.io
Getting Started with Reality Editor

Reality Editor is where the creative workflows starts. In this course you will learn how to expose some basic concepts like Blueprints, Materials and data types such as string, color, and texture to control it in RealityHub.

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