Tutorials
Tutorials provide hands-on learning experiences for Reality Hub features and workflows. Chapters in the Tutorials section covers practical examples, step-by-step guides, and advanced techniques for various production scenarios.
In the following sections you'll learn to:
- Spawn actors dynamically in Reality Engine environments
- Use plugins for extended functionality and automation
- Create tracked billboard effects for augmented reality
- Build green screen virtual studio setups
- Implement shadows and ambient occlusion in AR
- Set up curved LED pipelines with Curve XR node
- Apply color grading with 3D LUT files
- Utilize custom cyclorama meshes for unique backgrounds
- Use volumetric cube masks for advanced compositing
- Work with texture input workflows
- Create custom projection mesh pipelines
- Implement virtual fly-over effects
- Enlarge crane capabilities for extended camera movement
Please follow:
Reality Actor Spawning
Process
Using UE5 Plugins
We are currently updating this page to improve your experience. We expect to be back up and running shortly. Please check back soon or contact our Support Department directly through https://support.zerodensity.io/ if you need immediate assistance.
Tracked Billboard
In this section, you'll discover how to use the Tracked Billboard pipeline with Reality. For our demonstration, we will be using TRAXIS Talent Tracking as a provider.
Green Screen Virtual Studio
Real-time Green Screen Virtual Studio is a specialized production setup used in film, television, and other scenarios. It involves shooting a subject or scene against a cyclorama, which is replaced with your real-time rendered image by Reality using node: RealityKeyer.
Shadow and Ambient Occlusion in Augmented Reality
We are currently updating this page to improve your experience. We expect to be back up and running shortly. Please check back soon or contact our Support Department directly through https://support.zerodensity.io/ if you need immediate assistance.
Curved LED Pipeline with Curve XR Node
4 items
Utilizing Custom Cyclorama Mesh
Overview
Using Volumetric Cube Mask
The Volumetric Cube Mask node enables the creation of 3D masks with smoothing options, serving various purposes such as preventing certain areas from being keyed by the Reality Keyer.
Texture Input Workflow
6 items
Custom Projection Mesh Pipeline
In the following example we utilized an empty scene, but it is applicable to your already existing scene.
Virtual Fly Over with Talent Tracking
4 items
Enlarge Your Crane
3 items
AR Graphics Workflow
Project Structure