Tutorials
📄️ Reality Actor Spawning
Process
📄️ Using Plugins
With the Reality 5.5, utilizing a plugin is straightforward, accessible and can be readily accomplished. We anticipate that the majority of plugins Unreal 5.5 will be compatible with Reality 5.5.
📄️ Tracked Billboard
In this section, you'll discover how to use the Tracked Billboard pipeline with Reality 5.5. For our demonstration, we will be using TRAXIS Talent Tracking as a provider.
📄️ Green Screen Virtual Studio
This page is under construction and will be updated soon.
📄️ Shadow and Ambient Occlusion in Augmented Reality
To make shadow and ambient occlusion available in an augmented reality (AR) scenario, you need make following adjustments in project:
🗃️ Curved LED Pipeline with Curve XR Node
4 items
📄️ Color Grading with 3D LUT Files
Before you start, ensure your CUBE files are in the project folder where you intend to use them.
📄️ Utilizing Custom Cyclorama Mesh
Overview
📄️ Using Volumetric Cube Mask
The Volumetric Cube Mask node enables the creation of 3D masks with smoothing options, serving various purposes such as preventing certain areas from being keyed by the Reality Keyer.
🗃️ Texture Input Workflow
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📄️ Custom Projection Mesh Pipeline
In the following example we utilized an empty scene, but it is applicable to your already existing scene.