New Launch Configuration
This section demonstrates how to create a launch configuration for a studio that includes a Virtual Studio. This example setup includes 4 engines.
Preparations
Before adding a new launch configuration, it is essential that you finalize your Host settings.
Process
- When you enable the Launcher module, it looks like in the image above. Click on the Create Show button.

- The Create Show panel automatically selects all available engines. In this example, 8 engines are suitable for the show and 4 engines are unavailable, as shown above.

- Give a name to your Show, select the engine you want to render your scenes, and click on the Create button.

- Your show is created, as illustrated above.
- Click on Select project.

- Select your Project and associated Map, as shown above.

Project selection is completed as shown above.
In this stage, optionally you can select a Graph for your Project. To do that:
- Click on the Select graph button, and assign the Graph to your project.

Graph selection is completed as shown above.
Since this project requires you to utilize Nodos Channels, you will have to enable it. To do that:

- Click on the Nodos Channel badge, the small camera icon for each engine.
Since the VS Preview (AMPERE) is designated for preview feature, after enabling it you have to change it to Preview.
To do that:
- Right-click on the Nodos Channel badge and select Set as Preview from the context menu, as shown above.

Your Nodos Channels are enabled, as shown above, and your Show is ready to start. Click on the Start button.

Your Show is started successfully, as shown above.