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Version: Reality 5.7

New Launch Configuration

This section shows how to create a launch configuration for a Tracked Virtual Studio scenario with three studio/broadcast cameras. This example uses four engines: three program engines (bound to cameras) and one preview engine for AR-type graphics. You can reuse this setup with the Virtual Studio example project included in Reality Projects.

Preparations

Host Settings

Before adding a new launch configuration, it is essential that you finalize your Engine Configurations.

Process

The Launcher interface in its initial empty state, displaying the Create Show button ready for configuration setup

  • When you enable the Launcher module, it looks like in the image above. Click on the Create Show button.
  • When you open the Launcher module, you will see the screen shown above. Click Create Show.

The Create Show panel displaying all available engines, with 8 engines suitable for the show and 4 engines marked as unavailable

  • The Create Show panel automatically selects all available engines. In this example, 8 engines are suitable for the Show and 4 engines are unavailable, as shown above.

Configuring the show by entering a name and selecting the specific engines that will render the scenes, with the Create button ready to finalize the configuration

  • Enter a name for your Show, select the engines that will render your scenes, and click Create.

Show Created

  • Your Show is created, as shown above.

Disabling Nodos Channel

At this stage, disable the Nodos Channel for the VS Preview (EVO II) engine, as shown above. You can preview Nodos Channels through Dynamic Channels.

  • Click Select project.

The project selection interface showing available projects and their associated maps, ready for selection to link with the created show

  • Select your Project and, optionally, select its associated map, as shown above.

The project and map have been successfully selected and linked to the show, with the Select graph button now available for optional graph assignment

info

You can start your Show without assigning a Graph.

The show has been successfully started and is now running, with all configured engines active and ready for operation

  • Click Start.

Your Show starts successfully, as shown above.