Skip to main content
Version: Reality 5.7

New Launch Configuration

This section demonstrates how to create a launch configuration for a studio that includes a Virtual Studio. This example setup includes 4 engines.

Preparations

Host Settings

Before adding a new launch configuration, it is essential that you finalize your Host settings.

Process

Launcher Initial State

  • When you enable the Launcher module, it looks like in the image above. Click on the Create Show button.

Create Show Panel

  • The Create Show panel automatically selects all available engines. In this example, 8 engines are suitable for the show and 4 engines are unavailable, as shown above.

Show Name & Engine Selection

  • Give a name to your Show, select the engine you want to render your scenes, and click on the Create button.

Shows Created

  • Your show is created, as illustrated above.
  • Click on Select project.

Selecting Project

  • Select your Project and associated Map, as shown above.

Project Selection Completed

Project selection is completed as shown above.

In this stage, optionally you can select a Graph for your Project. To do that:

  • Click on the Select graph button, and assign the Graph to your project.

Selecting Graph

Graph selection is completed as shown above.

Since this project requires you to utilize Nodos Channels, you will have to enable it. To do that:

Enabling Nodos Channels

  • Click on the Nodos Channel badge, the small camera icon for each engine.

Since the VS Preview (AMPERE) is designated for preview feature, after enabling it you have to change it to Preview.

To do that:

Setting as Preview

  • Right-click on the Nodos Channel badge and select Set as Preview from the context menu, as shown above.

Nodos Channels Final

Your Nodos Channels are enabled, as shown above, and your Show is ready to start. Click on the Start button.

Show Started

Your Show is started successfully, as shown above.