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Version: Reality 5.7

Project Overview

Introduction

This scenario simulates a Morning News production with a Virtual Studio environment, including tracked cameras, overlays, and virtual video walls. The workflow begins with creating and launching Shows. You will then prepare the required node networks in Nodegraph, create the Rundown, and proceed to playout operation.

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Project Overview Illustration

The above image displays the Morning News production concerning example playput operation with Lino Playout.

Shows

The following images show how each show is structured and what its outputs are.

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Virtual Studio — tracked cameras and AR graphics in the virtual set

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Video Wall — virtual video wall display

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Overlays — broadcast overlays (e.g. lower thirds, bugs)

Channels and Engines Layout

The following table describes how engines and output channels are assigned in this example: which engine drives each show (Virtual Studio, Video Wall, Overlays), its role (Program or Preview), purpose, channel type, and channel name. Use it as a reference when configuring Lino Playout and when assigning rundown items to channels.

ShowEngine NameHostNameRoleProject TypeChannel TypeNodos ChannelChannel Name
Virtual StudioEngine 01Camera 01ProgramTracked Virtual StudioViewportEnabledPGM_AR
Engine 02Camera 02ProgramTracked Virtual StudioViewportEnabledPGM_AR
Engine 03Camera 03ProgramTracked Virtual StudioViewportEnabledPGM_AR
Engine 04VS PreviewPreviewAR type graphicsDynamicDisabledPVW_AR
Video WallEngine 05Video Wall ProgramProgramVirtual video wallDynamicDisabledPGM_VideoWall
Engine 06Video Wall PreviewPreviewVirtual video wallDynamicDisabledPVW_VideoWall
OverlaysEngine 07Overlays Fill + KeyProgramBroadcast OverlaysDynamicDisabledPGM_Overlays
Engine 08Overlays DP PreviewPreviewBroadcast OverlaysDynamicDisabledPVW_Overlays