RealityHub Configuration for Unreal Engine

  • Go to the Main Manu > Configuration

  • Select the Host under the Engines

  • Click on the + (Add) button inside the Installations section

  • Add the Unreal Engine 5.0 installation path to your Installations

The default path for Unreal Engine 5.0: C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor.exe

  • Go to Configuration > Projects > Shared Folders

  • Click on the + (Add) icon to Add a UNC Path to your Shared Folder Path

  • Define the User Name and Password of the computer that hosts your Shared Folder

  • Click on the Scan button

  • Check the All Projects section and make sure that scanning is successfully done.

When you select a Project in the Renderers section, you have the option of launching your project with Unreal Engine or Reality Engine as shown on the imager above.

The image above shows the Actor components you exposed via the Remote Control Preset. Now they are listed inside RealityHub’s Nodegraph/Actions module as UState.

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