Example Playout Operation
This section walks you through operating a Lino playout: from preparing the system for launch to understanding the project layout and channel setup. You will learn how the example show is structured (Virtual Studio, Video Wall, and Overlays), how engines and channels are assigned, and the steps to get on air and run the operation.
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Project Overview
Introduction
Preparing Launch
This section walks you through setting up and launching your shows in the Launcher: creating shows, assigning engine hosts, configuring projects, and launching the Show.
Adding Channels
In this section, you will configure the nodegraph for each engine and create the required channel structure. Virtual Studio configurations may vary (for example, custom cyclorama, custom projection mesh, or virtual fly-over with talent tracking). In this example, a standard Green Screen Virtual Studio setup is used.
Templates in Lino Playout
In the previous chapters, channel setup was completed on the launched engines. This section convers how you operate with Templates.
Playing Rundown Items
In the previous chapters, we learned how to work with Templates in Lino Playout. This chapter explains how to prepare a Rundown and play items.